Website powered by

UFO hangar scene

Made just for fun, mainly as an exercise in texturing assets using Quixel Mixer. All assets were modeled in Blender and the scene was rendered using Cycles. All textures used were sourced from the Quixel Megascans library.

Additional resources:
HDRI used for lighting: https://polyhaven.com/a/goegap
"Uber Mapping" node groups from Blender Guru used for floor material: https://ezs3ac34a26aa3f5ce6650303da779cb7c9b.s3.amazonaws.com/BlenderGuru_PoliigonNodes.blend

Final render - Blender cycles

Final render - Blender cycles

Alternate lighting - Blender cycles

Alternate lighting - Blender cycles

Short animation - Blender cycles

VHS version (created using a VHS VCR)

Clay render

Clay render

Hangar scene - UE5 Lumen

Bonus: Flyby animation