Made just for fun, mainly as an exercise in texturing assets using Quixel Mixer. All assets were modeled in Blender and the scene was rendered using Cycles. All textures used were sourced from the Quixel Megascans library.
Additional resources:
HDRI used for lighting: https://polyhaven.com/a/goegap
"Uber Mapping" node groups from Blender Guru used for floor material: https://ezs3ac34a26aa3f5ce6650303da779cb7c9b.s3.amazonaws.com/BlenderGuru_PoliigonNodes.blend
Short animation - Blender cycles
VHS version (created using a VHS VCR)
Hangar scene - UE5 Lumen
Bonus: Flyby animation